3D animator with a focus in character and creature animation.
Sound knowledge of the animation pipeline from concept to finished product.
Strong understanding of anatomy.
Basic MEL & Python scripting.
Animator - Industrial Light & Magic
(May 2021 – present)
Working closely with Animation Leads and Supervisors to create high quality photo-realistic character animation in the film department.
Animator - Rebellion Film & TV Studios
(April 2020 - May 2021)
Part of the brand new core team in the VFX studio, working on a variety of projects including both realistic and stylised game cinematics and trailers.
Animator - MPC
(June 2018 – April 2020)
Worked closely with Animation Leads and Supervisors to create high quality photo-realistic creature animation in the film department.
Animation Lead – Touch Surgery
(October 2017 – June 2018)
Required to oversee the 3D pipeline on simulations, giving feedback and direction to modellers, riggers and animators. This also included collaborating with production to bid project schedules; organise asset management and lead client calls to review progress.
Animator – Touch Surgery
(September 2016 – October 2017)
Primarily creating medical simulations of surgical procedures using 3D animation. Other responsibilities included CAD cleanup, modelling and rigging of assets.
Animation Intern – Digital Shoguns
(August 2016 – September 2016)
Created quality character and creature animation for various projects.
(January 2018 – October 2018)
Online animation gym with weekly live workout sessions.
(July 2017 – June 2018)
Creature Workshops 1 -3:
Quadruped Locomotion, Animal Behaviour, Flight School & Fantasy Creature
The University of South Wales, Cardiff
(September 2012 – June 2015)
Upper Second Class Undergraduate Degree: BA (Hons) Computer Animation