• 3D animator with a focus in character and creature animation.

  • Sound knowledge of the animation pipeline from concept to finished product.

  • Strong understanding of anatomy.

  • Basic MEL & Python scripting.



Animator - Industrial Light & Magic

(May 2021 – present)

Working closely with Animation Leads and Supervisors to create high quality photo-realistic character animation in the film department.

Animator - Rebellion Film & TV Studios

(April 2020 - May 2021)

Part of the brand new core team in the VFX studio, working on a variety of projects including both realistic and stylised game cinematics and trailers. 

Animator - MPC

(June 2018 – April 2020)

Worked closely with Animation Leads and Supervisors to create high quality photo-realistic creature animation in the film department.

Animation Lead – Touch Surgery

(October 2017 – June 2018)

Required to oversee the 3D pipeline on simulations, giving feedback and direction to modellers, riggers and animators. This also included collaborating with production to bid project schedules; organise asset management and lead client calls to review progress.


Animator – Touch Surgery

(September 2016 – October 2017)

Primarily creating medical simulations of surgical procedures using 3D animation. Other responsibilities included CAD cleanup, modelling and rigging of assets.


Animation Intern – Digital Shoguns

(August 2016 – September 2016)

Created quality character and creature animation for various projects.



(January 2018 – October 2018)

Online animation gym with weekly live workout sessions.


(July 2017 – June 2018)

Creature Workshops 1 -3:

Quadruped Locomotion, Animal Behaviour, Flight School & Fantasy Creature


The University of South Wales, Cardiff

(September 2012 – June 2015)

Upper Second Class Undergraduate Degree: BA (Hons) Computer Animation